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Thread Statistics | Show CCP posts - 18 post(s) |
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CCP Ytterbium
C C P C C P Alliance
3550

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Posted - 2014.06.10 13:25:00 -
[1] - Quote
Hello people,
With Singularity open for feedback we would like to hear what you have to say about the new features coming for Crius. This particular thread is to discuss reprocessing changes, mainly:
- Reprocessing skill and formula changes
- Compression changes
- Reprocessing UI changes
For more details, please refer to this particular blog. Starbase improvements will be discussed in another thread. |
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CCP Ytterbium
C C P C C P Alliance
3553

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Posted - 2014.06.10 16:59:00 -
[2] - Quote
Darkblad wrote:No copy paste functionaliy for entries in the reprocessing offer window  Also: If I remember correctly, a block of compressed ore is made of a batch of the raw ore (100 units). Now let's take Arkonor as an example (the batch got added 1275 Units of Mexallon as announced in the Fortune favors the bold Devblog) Here's the minerals of a batch, the quantites are from left to right 6905 x Tritanium, 1275 x Mexallon 115 x Zydrine 230 x Megacyte On Sisi, however, one unit of compressed Arkonor contains 7672 Tritanium 1420 Mexallon 128 Zydrine 256 Megacyte Roughly 111 % of the minerals of a batch. And the blueprints for compressed [whatever] are still present in the market Same applies to ice, like Thick blue IceCompressed stuff also contains roughly 111 % of the raw ice.
Thanks for pointing this out, this will be taken care of. |
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CCP Ytterbium
C C P C C P Alliance
3553

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Posted - 2014.06.10 17:05:00 -
[3] - Quote
Irregessa wrote:I reprocessed 100K units of veldspar in a Reprocessing array. Reprocessing 5, Reprocessing Efficiency 5, Veldspar Processing 4. I got 53% efficiency (220K out of 415K contained in the ore).
Something is not right here.
Tried it again using a 4% refining implant, got the exact same amount of tritanium back as without.
It's not on Singularity yet, but it will be soon.
Oh yes my precious, it will. |
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CCP Ytterbium
C C P C C P Alliance
3558

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Posted - 2014.06.11 17:03:00 -
[4] - Quote
Cristl wrote:I've asked this before, but I'd love an official response (and if there's a time to ask, it's now).
Almost all industrial processes in Eve require time: whether it be researching, copying, mining or building, your character has to wait it out. However, you can smelt millions of tons of ore instantly.
Isn't that both counter-intuitive and somewhat counter to general Eve principles? Most stuff is designed to take time and be faster with more corpmates involved. But the refining requirements of an entire alliance can be done by a single character.
It's weird. Let me just say that I don't want to arbitrarily increase anyone's grind, but assigning skills to tasks with instant duration is bad game design. It allows single alts to do the work of nations, and means that newbies with mediocre refining skills cannot market those skills.
Obviously refining could be set up and left while you did other things or logged off. Also, aspects such as mining, manufacturing or copying could be sped up to compensate GÇô there's no need for the overall time to market for goods to increase.
If refining took time, there would be a refining mini-profession: more people would need to chip-in in larger corporations, and newbies with fair-to-middling refining skills could still be of use. Imagine if they could accept refining contracts from industrial big-shots and make a little extra cash while they run their level two missions. It's an MMO remember: the more interaction the better.
And if POSes then needed an extra buff to refining (over the proposed buff in Crius), who would object?
ps. If they want to combine refining and reprocessing into one word, then smelting would make more sense than reprocessing.
We have seen your post on the General Discussion forums before.
We considered having Reprocessing take time early on the Industry overhaul process, but we quickly dropped that idea. Mainly because this activity isn't just something that only is used by Industrialist people. It's also used by players that want to quickly reprocess loot, or quickly get rid of hangar items. |
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CCP Ytterbium
C C P C C P Alliance
3558

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Posted - 2014.06.11 17:06:00 -
[5] - Quote
Rowells wrote:were all stations supposed to recieve reproccessing arrays or was I mistaken?
No, we're not changing the availability of the different Industry service - we are just removing manufacturing / science slots. |
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CCP Ytterbium
C C P C C P Alliance
3558

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Posted - 2014.06.11 17:06:00 -
[6] - Quote
Steve Ronuken wrote:Just tried reprocessing a couple of things in station.
I'm seeing a consistant set of multipliers, but an inconsistant percentage return.
Equipment array is showing 56% Fuel blocks are showing 49%
(scrap metal reprocessing 2 1.1 multiplier shown., no standings in station 0.95 multiplier)
(just an edit to be clear: I've stuck in a bug report)
Thanks, will have a look. |
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CCP Ytterbium
C C P C C P Alliance
3558

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Posted - 2014.06.11 17:08:00 -
[7] - Quote
RainReaper wrote:hey uh on the test server i tried to reprocess a civilian miner. it worked and well it gave me 7 mechanical parts, 2 laser focusing crystals, 4 photon microprocessors and 7 electronic parts. as well as some mexalon nocxium pyerite and tritanium. i belive this is a bug?
Oh yes it is. |
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CCP Ytterbium
C C P C C P Alliance
3626

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Posted - 2014.06.25 10:12:00 -
[8] - Quote
KiltedWarrior wrote:CCP Ytterbium wrote:Rowells wrote:were all stations supposed to recieve reproccessing arrays or was I mistaken? No, we're not changing the availability of the different Industry service - we are just removing manufacturing / science slots. Quoted from the devblog: "Little outpost on the prairie Player-built outposts are currently very biased regarding reprocessing. Minmatar outposts have a default 35% output and all others have none. Currently there is not much of a choice on that regard. In the same vein, there is not so much of an incentive to upgrade an outpost for better reprocessing yields, since perfect reprocessing rates are so easily achieved. After the summer expansion, all outposts will now have a default 50% reprocessing rate (on all items, including ore, ices, ships, ammunition etcGǪ). However: Amarr, Caldari and Gallente outposts can be upgraded to further increase ore and ice reprocessing by 2%, 4% and 7% (for a total of 52%, 54% and 57%) Minmatar outposts can be upgraded to add further 3%, 7% and 10% on ore and ice reprocessing rates (for a total of 53%, 57% and 60%) In practice, that means that someone with perfect skills, implant and standings refining at a fully upgraded Minmatar outpost will receive 14.4% more reprocessed minerals than currently." So which is it? Are the non-Minmatar outposts getting the ability to refine or not?
Apples and oranges, but I guess I didn't explain myself clearly.
- NPC stations and conquerable stations are not getting any service change.
- Player outposts will get the reprocessing facilities as quote above.
- Slots are going away on everything. NPC stations, conquerable stations, outposts, starbases.
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CCP Ytterbium
C C P C C P Alliance
3626

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Posted - 2014.06.25 10:18:00 -
[9] - Quote
Setta Codie wrote:Defiantly need the refining quote at the pos refine arrays just like at outposts. I get 74% at an outpost. I can see that because the quote tells me. I get less minerals at the intensive refining array at the pos but I have no idea of the %
Yes, we wanted to introduce the new UI for Starbase Reprocessing Arrays as well, but all software developers that volunteered to look into the POS code started behaving strangely. Two of them got seizures while drooling everywhere and one had to be locked down for yelling "oh my god, it's full of stars" non-stop.
Not pretty, so we'll have to make due without it so far. |
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CCP Ytterbium
C C P C C P Alliance
3627

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Posted - 2014.06.26 16:32:00 -
[10] - Quote
Jon Lucien wrote:CCP Ytterbium wrote:Apples and oranges, but I guess I didn't explain myself clearly.
- NPC stations and conquerable stations are not getting any service change.
- Player outposts will get the reprocessing facilities as quote above.
- Slots are going away on everything. NPC stations, conquerable stations, outposts, starbases.
So then what is the non-upgraded difference between the minmatar outpost and the other racial variants?
Latest plan is:
- Default outpost gives 50%, Minmatar gives 52% reprocessing rates on everything.
- Upgrades on non-Minmatar outposts give extra ore and ice reprocessing yield, up to 52%, 54% and 57%
- Upgrades on Minmatar outposts give extra ore and ice reprocessing yield, up to 53%, 56% and 60%
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CCP Ytterbium
C C P C C P Alliance
3665

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Posted - 2014.07.04 11:47:00 -
[11] - Quote
Yinmatook wrote:I see the refining array (POS Module) is still doing the base 52% and ignoring your skills and implants. It is becoming more than a little annoying to log in and reprocess 1 unit of compressed ore every patch to see if this gets fixed.
Where is this bug on your list of things to fix (top, middle, bottom...)?
[EDIT] Ok - I went back and re-read the comments for the reprocessing changes... I see that skills are not supposed to apply to the pos refinery modules. Well... darn... The request for a SiSi patch notes remains...
Is there a patch notes for SiSi someplace so we don't have to test everything, so we know what has been worked on and what we should be testing to help the most?
That's an old thread. Skills are supposed to apply to POS reprocessing arrays, it's just not in yet. |
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CCP Ytterbium
C C P C C P Alliance
3673

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Posted - 2014.07.17 17:02:00 -
[12] - Quote
Unsticked and locked.
Please post feedback in the Crius consolidation thread, and don't forget we have a known issue thread as well. |
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